SURYAWAN, T. G. A. W. K.; SUMERTA, I. K.; VIJAYA, M. P. Understanding Purchase Intentions on DOTA 2 Virtual Items: A Study of Indonesian Players’ Game Satisfaction and Emotional Value. Jurnal Ekonomi, [S. l.], v. 13, n. 01, p. 259–274, 2024. Disponível em: https://ejournal.seaninstitute.or.id/index.php/Ekonomi/article/view/3551. Acesso em: 5 dec. 2024.