Video Game Data Synchronization and Preservation using Blockchain

Authors

  • Kristoforus Adi Agung Informatics Study Program, President University, Indonesia
  • Cutifa Safitri Informatics Study Program, President University, Indonesia
  • Andika Candra Jaya Informatics Study Program, President University, Indonesia
  • Rinaldi Aditya Pratama Visual Communication Design, President University, Indonesia
  • A.M. Hermanto Laksana Visual Communication Design, President University, Indonesia
  • Hasanul Fahmi Information System Study Program, President Univeristy, Indonesia

Keywords:

Blockchain, Data Synchronization, Video Game, Preservation

Abstract

As live-service games proliferate, game availability starts to concern player due to the need to fund the game servers. Game companies had been known to remove games at will, frequently for financial reasons. Players and others are scrambling to figure out how to preserve games and make it available offline. Our goal is to allow synchronization and preservation of game data. We propose using blockchain technology and we are building a game as proof of concept of this proposal. We found that we could preserve and allow synchronization of game data to our blockchain that could be maintained among several players.

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Published

2023-09-28

How to Cite

Kristoforus Adi Agung, Cutifa Safitri, Andika Candra Jaya, Rinaldi Aditya Pratama, A.M. Hermanto Laksana, & Hasanul Fahmi. (2023). Video Game Data Synchronization and Preservation using Blockchain. Jurnal Info Sains : Informatika Dan Sains, 13(02), 646–650. Retrieved from https://ejournal.seaninstitute.or.id/index.php/InfoSains/article/view/3273