Design of the Educational Video “Creative Survival Guide” to Help Gen Z Workers Cope with Culture Shock in the Creative Agency Industry in Medan
Keywords:
Burnout, Culture Shock, Creative Agency, Educational Video, Generation ZAbstract
The rapid growth of the creative agency industry in Medan has not been matched by structured working systems, creating a significant gap between academic life and the professional world that Generation Z workers are forced to navigate upon entry. This study addresses the phenomenon of culture shock experienced by Gen Z workers entering creative agencies in Medan, encompassing the clash between expectations of flexible and appreciative workplaces and the reality of unpredictable workloads, unrealistic deadlines, inadequate compensation, and insufficient institutional mental health support, which consequences that extend beyond psychological distress to tangible physical health disruptions. A qualitative descriptive analytical approach was employed, with data collected through semi structured in depth interviews with three creative workers possessing 1–3 years of experience, and subsequently analyzed using narrative analysis to understand how each individual constructs meaning from their adaptation process. Based on these findings, an approximately 13 minutes educational video was produced in a cinematic documentary format across three narrative segments, presented not as an instructional guide but as an authentic representation of lived experience designed to help Gen Z audiences feel understood, psychologically prepared, and capable of establishing healthy professional boundaries before entering the creative agency world.
References
Arnold, T., & O'Brien, K. (2025). Creative labor and generational wellbeing: Shifting priorities in Gen Z workers. Journal of Creative Industries and Cultural Studies, 12(1), 45–67. https://doi.org/10.1080/XXXXXX
Creswell, J. W., & Poth, C. N. (2022). Qualitative inquiry and research design: Choosing among five approaches (5th ed.). SAGE Publications.
DeJonckheere, M., & Vaughn, L. M. (2024). Semistructured interviewing in primary care research: A balance of relationship and rigour. Family Medicine and Community Health, 7(2), 100–108. https://doi.org/10.1136/fmch 2018-000057
Deloitte. (2022). The Deloitte global 2022 Gen Z and Millennial survey: Striving for balance, advocating for change. Deloitte Insights. https://www.deloitte.com/global/en/issues/work/genzmillennialsurvey.html
Ito Jaeger, S., Perez, E., Leventhal, M., & Crawford, P. (2022). Digital video and young people's mental health literacy: A rapid review of the literature. Early Intervention in Psychiatry, 16(5), 471–480. https://doi.org/10.1111/eip.13203
Kementerian Pariwisata dan Ekonomi Kreatif Republik Indonesia. (2023). Laporan kinerja sektor ekonomi kreatif Sumatera Utara tahun 2023. Kemenparekraf.
Maulana, R., & Sihombing, E. (2022). Konten digital berbasis kedekatan pengalaman: Efektivitas komunikasi pada audiens muda urban. Jurnal Komunikasi dan Media, 7(2), 115–131.
Pasaribu, C., Utami, R., & Arviansyah, S. M. (2025). Daya Tarik Estetika dan Ketahanan dalam Desain Produk Akrilik di Kreasi Group. Jurnal Penelitian Inovatif, 5(4), 2861–2874. https://doi.org/10.54082/jupin.1826
Putra, A. D., & Setiawan, H. (2024). Konten edukasi berbasis video untuk Gen Z: Durasi, format, dan refleksi diri. Jurnal Teknologi Pendidikan Digital, 6(2), 88–103.
Saunders, M. N. K., Lewis, P., Thornhill, A., & Bristow, A. (2023). Research methods for business students (9th ed.). Pearson Education.
Schank, R. C. (2011). Teaching minds: How cognitive science can save our schools. Teachers College Press.
World Economic Forum. (2023). Future of jobs report 2023. World Economic Forum. https://www.weforum.org/reports/the future of jobs report-2023











