Transformation of Internet of Things-Based Volleyball Training: Analysis of its Development and Prospects in Modern Sport Science

Authors

  • Jianie Lutfiatul Putri Universitas Negeri Semarang
  • Gea Charina Cahaya Putri Universitas Negeri Semarang
  • Annisa Wahyu Ramadhani Universitas Negeri Semarang
  • Limpad Nurrachmad Universitas Negeri Semarang

Keywords:

Internet of Things, Volleyball, Training, Sensors, Wearable Devices, Sports Science

Abstract

The Internet of Things (IoT) is increasingly integrated into sports to provide accurate, real-time performance data. In volleyball, IoT technologies support technique analysis, athlete monitoring, and training load management through sensors, microcontrollers, and wearable devices. This study presents a narrative review of literature published between 2020 and 2025 to map the development o IoT in volleyball training. Findings indicate that IoT enhances technical evaluation and training control, yet its implementation in Indonesia remains limited. Further development of affordable devices and multi-sensor integration is needed to expand IoT adoption in future volleyball training practices.

Downloads

Download data is not yet available.

References

Bahri, A., Hidayat, W., & Muntaha, A. Q. (2018). Penggunaan media berbasis AutoPlay Media Studio 8 untuk meningkatkan aktivitas dan hasil belajar siswa: Sebuah inovasi media pembelajaran. Proceeding Biology Education Conference, 15(1), 394–401.

Fameska, E., Okra, R., Supriadi, S., & Musril, H. A. (2023). Perancangan media pembelajaran berbasis game edukasi menggunakan MIT App Inventor pada pelajaran PAI. JATI (Jurnal Mahasiswa Teknik Informatika), 7(1), 657–664. https://doi.org/10.36040/jati.v7i1.6179

Fendi, K. (2019). Perkembangan teknologi augmented reality sebagai media pembelajaran interaktif pada mata kuliah kimia dasar. Noviembre, IX(1), 239–253. https://www.gob.mx/semar/que-hacemos

Hasan, M., Milawati, Darodjat, Khairani, H., & Tahrim, T. (2021). Media pembelajaran.

Ikhbal, M., & Musril, H. A. (2020). Perancangan media pembelajaran fisika berbasis Android. Information Management for Educators and Professionals, 5(1), 15. https://doi.org/10.51211/imbi.v5i1.1411

Jauhari, M. I. (2018). Peran media pembelajaran dalam pendidikan Islam. Jurnal PIWULANG, 1(1), 54. https://doi.org/10.32478/ngulang.v1i1.155

Kurniawan, A. R., & Musril, H. A. (2021). Desain media pembelajaran ilmu pengetahuan sosial berbasis Android di SMP N 3 Matur. Information Management for Educators and Professionals, 5(1), 87.

Musril, H. A., Jasmienti, J., & Hurrahman, M. (2020). Implementasi teknologi virtual reality pada media pembelajaran perakitan komputer. Jurnal Nasional Pendidikan Teknik Informatika, 9(1), 83. https://doi.org/10.23887/janapati.v9i1.23215

Siswati, B. H., Hariyadi, S., Prihatin, J., Wahono, B., Rosyadah, A., & Pengenalan, A. (2023). Efektivitas penilaian harian digital berbantuan Nearpod terhadap kemampuan berpikir kreatif dan keterampilan metakognitif mahasiswa IPA.

Sofiarini Andriana, S. A. (2020). Peran guru sejarah dalam pemanfaatan inovasi media pembelajaran. Jurnal Pendidikan dan Komunikasi, 4(2), 79–93.

Downloads

Published

2026-01-13

How to Cite

Jianie Lutfiatul Putri, Gea Charina Cahaya Putri, Annisa Wahyu Ramadhani, & Limpad Nurrachmad. (2026). Transformation of Internet of Things-Based Volleyball Training: Analysis of its Development and Prospects in Modern Sport Science. Jurnal Multidisiplin Sahombu, 6(01), 213–217. Retrieved from https://ejournal.seaninstitute.or.id/index.php/JMS/article/view/7828